Jumpstart+Math+Challenges

Here's a fun alternative to Mr. Khan's excellent explanation: media type="custom" key="9830073" align="center" ||  ||   || ... media type="custom" key="9730872" 3. || Mathionaire Games # @http://www.knightswoodsecondary.org.uk/personal/Resources/Maths_Games_flash/Mathonaire/mathionaire.html @http://www.coolmath4kids.com/math_puzzles/f3-foxchickencorn.html || @http://www.coolmath-games.com/Logic-wolfsheepcabbage/index.html ||  || After making your best count, check for the solution:[]David Broughton's Puzzles & Programs[] || The above diagram shows five cubes labelled A to E drawn out so that each of the six faces are shown.Four of the cubes are the same cube shown in different orientations. The fifth cube is different.Which is the odd one out? ANSWER: [] ||  || [] || [] MathBits.com created an interesting spin on geocaching. Their version is called **[|math caching].** You solve mathematical problems to find hidden “boxes” on the Internet. Each box reveals clues to the location of the next one. Levels include: Basic Math, PreAlebra, Algebra I, Geometry, Algebra II, Trig, and PreCalculus. When you are finished, there is a certificate to print. To help students keep track of their work, there are also worksheets that go along with each level. ||  || Give students a Bingo card when they walk through the door. Each square of the card should have personal data that contains math, instead of numbers. For example, one square could say, "Someone who has a number of kids in the [|family] which is divisible by three," or  "Someone whose last two digits in his phone number add up to a number greater than eight," or "Someone who has a number of pens in his book bag that is less than five but greater than three" and so on. Students have to mingle throughout the room to find students who match the information on each square. When they find that person, they have to write the person's initials in the appropriate square. Students must then continue mixing, finding a different student for each square. Later, students can share their discoveries with the class. || [] Fizz Buzz forces "players to quickly analyze a number in several different ways. It helps  push certain multiplication facts into long-term  memory." Students stand in a circle and one student begins by picking a number from one to 99. The next person in the circle says the next number in sequence, and so on. However, if a number has a five in it or is divisible by five, the person must say "fizz" instead of the number. And if a number has a seven in it or is divisible by seven, the person must say "buzz." IE, you wouldn't say the number 35, instead you would say, "Fizz, fizz, buzz." If someone makes a mistake, he is either out of the game or he has to accumulate a number of strikes until he is out. The last remaining player is the winner. ||  ||
 * = Math Challenges = ||
 * Ice Breakers # Think of a NUMBER
 * 1) Follow Directions: [[file:Check4Understanding.docx]]
 * 1) @http://old.morethanmaths.com/games/mathionnaire/algebra02/0001.htm
 * 2) @http://mrjefferson.net/games/fun/mathionaire
 * 3) @http://www.morethanmaths.com/mathionaire/ratio01/intro.htm ||   ||
 * [[image:fox-chicken.PNG width="527" height="350" align="center"]]
 * [[image:fox-chicken.PNG width="527" height="350" align="center"]]
 * [[image:HowManyTriangles.JPG align="center"]]
 * [[image:Mathcaching.jpg align="center"]]
 * media type="custom" key="9482286" || media type="custom" key="9482242" align="center" ||  ||
 * ** Become Acquainted Bingo **
 * ==Who Wants to be a Engineer? ==

Students are told of the game based on the ‘Who Wants to be a Millionaire?’ TV programme.
The teacher selects a student to play the game by having a ‘fastest brain first’ Maths question. The student who gives the correct answer quickest comes to the front of the class to play. When in the hot seat, the student has to answer three (or more) questions based on the learning objectives. These questions need to be answered as quickly as possible and only the first answer can be accepted. At the same time the rest of the class are told to think of the answer as well as, if the contestant gets it wrong you will be picking another player who has the right answer to sit in the hot seat. Whilst in the chair the contestant gets two ‘lifelines’ to help him/her. These are ‘ask the audience’ in which the majority of right answers from the rest of the class could influence the answer, or ‘phone a friend’ where the contestant is allowed to ask one of his/her class friends to help them. Adapted from [] ||